rideop

RideOp is a theme park ride operator sim out in December

December 12 release date announced alongside reveal trailer.

I love a good specialist-interest simulator, but this one’s especially intriguing, set as it is in a theme park. Unlike RollerCoaster Tycoon and the like, instead of building rides and managing the park, this time you’re placed in the shoes of an operator – and it’s your job to make sure things run smoothly and safely.

Developers GuraShop have announced a 12th December release date alongside a reveal trailer, which shows little of the gameplay itself but lots of surprisingly lovely-looking visual splendour. According to the Steam page, the game will feature multiple game modes – including a sandbox that lets you explore the ride controls without a time pressure, and a challenge mode that invites you to deliver an optimal ride experience against the clock.

Some extra blurb:

Open the gates, check the restraints and give all your guests the most unforgettable experience! With full control of the ride’s motion, you can offer a unique journey every ride.

Watch out for the safety of your guests! Make sure the loading and unloading gates are properly close, all the restraints are locked and checked and make sure the intensity of the ride is not set to “astronaut’s training program” or you might find an unpleasant surprise on the floor from one or more of your guests that you will have to take care of.

As in real life, weather will play an important factor in some rides. High speed winds could endanger the safety of your riders so the ride’s computer will shut down the system if the meteorology makes impossible to operate the ride safely.

The trailer’s below. No word on price, but I’ll be keeping an eye on this one.