Kingdom Two Crowns adds co-op and campaign to the franchise

Rise, fall and build back up your empires with friends in Kingdom Two Crowns. 

One-man indie studio Noio has releases today a new instalment to its successful Kingdom franchise with Kingdom Two Crowns. This 2D strategy, exploration and resource management simulator allows players to build their own medieval empires and fight back against the ever menacing Greed that lurks in the uncharted territories.

In this new title, dutch indie developer Thomas van den Berg adds some new mechanics and engaging elements such as a brand new campaign mode and a co-op experience for players to join forces and defend their kingdoms together, whether through local or online connections. Kingdom Two Crowns also allows players to hop on and off cooperative sessions at any time.

Kingdom Two Crowns

Kingdom is an award winning franchise that blends resource management simulation, strategy, combat and exploration into a great looking pixel art experience with great looking visuals and overall design. But Van den Berg’s work is not done yet, as he’s already announced that Kingdom Two Crowns will have constant developer support and updates. We already know that as of tomorrow there will be a Japanese inspired expansion of lands to explore, conquer and battle in.

New features include brand new technology to research, units to command and enemies to confront on both uncharted lands and conquered territories that need to be defended against the constant threat of the Greed. Will you manage to survive or will your kingdom fall once again, needing to be brought back up from scratch?

The original Kingdom has been awarded with the “Best of show” prize at the Indie Arena Booth 2015, the Nordic Game Development Support 2014 and was part of Destructoid’s Eight Great Games from Gamescom 2015. Kingdom Two Crowns is available as of today from Steam and Nintendo Switch, while tomorrow it will be released for Playstation 4.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.