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Why You Should Play ScourgeBringer

Bring the scourge

I wrote about ScourgeBringer a while ago, well, half a year ago, and we did a review. However, I’ve been playing it a fair bit recently, and it really is something quite special. Perhaps the best thing about the game is the fact that you never have to stop moving. It’s got a great momentum to it anyway, but the ability to constantly dash around the sky towards enemies is absolutely wonderful. It’s hard-as-nails, but the rush of taking down an entire room of enemies without getting hit or touching the ground is exhilarating.

ScourgeBringer, for those of you unfamiliar with it, is an action roguelike. It feels a lot like a mix of the action in Dead Cells mixed with the aerial manoeuvres of Celeste. Which is exactly what it was being sold as, so that’s some spot-on marketing there. It’s also got an amazing metal AF soundtrack and some really cool sound design in general. Thumping music pushes you through each battle and you’ll come out bloodied and weary, but very much ready for the next round.

It’s still growing as a game too as it’s in Early Access, and I very much expect this to be another instance of a roguelike just crushing Early Access. The general gameplay loop of a roguelike really benefits from constant feedback and small adjustments, and ScourgeBringer is in very good company in Early Access alongside other successful games like Slay the Spire and Dead Cells. If you’ve not played it yet, I urge you to do so as it’s excellent fun, but if you don’t like Early Access, at least keep an eye out for a full release date.