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Due Process Is An Indie Rainbow Six Siege

Tactical shooters can be something of a hard sell. There’s often a lot to be said for the hours you’ve put into the game. The hours you’ve spent learning the ins and outs of the different weapons, the strategies, and the levels themselves. They’re also not a genre that indie games delve into much. Thankfully, some indie games don’t give a damn about whatever hyperbolic statements people make about what indie games do and don’t do, and they’ve made a rather excellent tactical shooter called Due Process.

Due Process has everything you’d expect from a game like this. It’s an intense 5v5 PvP shooter where every weapon has its own characteristics, planning is the key to success, and teamwork makes the dream work. You can shoot through walls, different weapons can shoot through different walls with better efficiency, you can blow up some of the walls, there are loads of tools to use. It’s a whole thing. But while all of that is expected of this genre, Due Process has one thing that makes it stand out from every other tactical shooter.

You see, while other tactical shooters will have you learning every single route and possibility in every single level, Due Process makes that impossible. That’s because instead of having set levels, you fight it out across procedurally-generated maps. That means you’ll never play the same round twice. Not only are your opponents going to change, but the level will shape-shift in-between each firefight, and that makes it infinitely playable. It’s a fascinating take on things, and I’m really enjoying it.