Into The Pit Review

Doom-esque combat

As members of a family that have dedicated their lives to hunting the mystical and the occult, you and your cousin Luridia spend a lot of time going around the world and investigating things that you probably shouldn’t be investigating. Sure, it’s tough work, but hey, it’s a living. Unfortunately, and somewhat unsurprisingly, things have gone wrong, and Luridia has fallen silent, no longer sending you the letters that they normally would. The last time you heard from them they were going to investigate a demonic pit in a nearby village.

Here is where your journey begins. You’ve decided to also venture into this place that’s definitely a bad place to be, and then also decide to yeet yourself into the aforementioned pit, hence the name, Into the Pit. As with many roguelikes, the story isn’t all that important, instead, Into the Pit is really far more about the fast-paced almost Doom-esque combat, and the incredibly striking visual style.

The visuals are hard to describe, and screenshots really don’t do them justice. Everything looks as though you’re playing a 3D pixel art game. It’s a little odd when you first boot it up, but after a few minutes your brain adjusts and you realise that it’s a really fascinating look and fits the dark world you’re running around in perfectly.

To hell and back

So, you explore the town, find out everyone’s pretty sick of having no other villagers around because they’ve all been lost in the pit, and jump on in to try and sort things out. Before you even jump into the pit, you have to dictate what the pit is going to be like. You get to use a collection of runes and keys to generate different dungeons with different challenges, and give yourself bonuses like extra health or double resource collection, but sometimes with downsides like taking extra damage. This is a fun system, as it allows you to tailor the difficulty a little bit in exchange for more or fewer resources that you can use to buy permanent upgrades.

When in the dungeons themselves, you get two attacks and one buff to start off with. You can, theoretically, take a long-range and high damage single-shot weapon for your left hand, and a machine gun shotgun effect on your right hand, if you want. This means you can tweak your starting build, and then as you go through different rooms, you unlock more buffs that might add poison or bleed to your attacks, or other minor buffs. It’s fun, but I found that the weapons often felt a bit too similar when actually using them anyway. The only real difference was often range, but even then you move so swiftly that it’s not all that important.

I like Into the Pit a fair bit. The graphical style is nice, the combat is incredibly fluid, and the mechanics there are easy to understand, but also have a noticeable effect when spawning new dungeons. However, I also found it to be a little bit too easy for the most part. The game requires a lot of runs in order to rescue more villagers and max out your character, and it doesn’t do quite enough to keep you drawn in versus other similar games.