The road to redemption takes its toll in blood and sacrifice.
Ok, this one has me really hyped. From developer Dark Star Studios (a team composed of AAA veterans including a former Ubisoft art director, Konami senior programmer and a Blizzard technical artist) comes a boss battler action game, this time with a heavy focus on story. Protagonist Adam, a soldier with a dark past, is on a quest for redemption, and must challenge monstrous embodiments of the seven deadly sins to atone for his misdeeds.
Immediately, Sinner sets itself apart from its competitors. Rather than progressing through the game and getting progressively higher numbers on your character sheet, in Sinner, you get weaker the further you get into the game. The idea behind this is that as Adam recovers his memories and atones for his sins, he must sacrifice a part of himself to do so. This results in permanent debuffs to him, for example a reduced health pool or weakens his gear.
Says Iain Garner, Director of Developer Relations at publishers Another Indie:
“Sinner will test players’ skill in battle, giving them plenty of options to find a playstyle that works for them even as Adam grows weaker. The feeling of defeating each boss and receiving more of the deep narrative is both rewarding and riveting.”
Each of the bosses, as they are the raison d’être of this game, looks stunning, and though there is undeniably a certain flavour of the Souls series, Sinner still managed to impress with its own unique art style.
Sinner releases on PS4, Xbox One, PC and Mac on 25 April 2018. For more info, check out publisher Another Indie.
A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.