Post Human W.A.R. review

Wacky strategy provides laughs but lacks depth.

Post Human WAR

In many post-apocalyptic games, the robots are the bad guys. They’ve developed themselves into terrifying war machines, set on the destruction of humanity for one reason or another. In Post Human WAR, instead of eight-feet-tall bipedal heavily armed robots, we have flying fridges and automated dishwashers, whose only aim is to preserve the cities and culture that we’ve left behind.

The wackiness of Post Human WAR is unrelenting. The first battle you’ll come across pits you against a group of animals controlled by parasites. Have you ever wondered how far a polar bear with a club can launch a penguin?  I’m glad this game finally answered this question for me. Turns out it’s pretty far, and can do a decent amount of damage to a walking microwave. The narration is equally bizarre, hilariously lead by a battered old army action figure with a female voice.

With 36 different units across three different factions, you’d think that there would be many options for strategically creating a diverse army; however, there seems to be a lack of balance. Fast ranged units, for example, can often keep out of range and still fire at the larger, slower units and deal a decent amount of damage. In fact, I mostly had success when deploying nothing but an army of dart-shooting vacuum cleaners.

Post Human WAR 2

The campaign mode on Post Human WAR leaves a little to be desired. Each of the three factions has their own campaign, but each only contains six missions. And they’re not all particularly enjoyable. One of the robot’s missions, for example, tasks you with surviving for a set number of turns until back up arrives at which point you win automatically. The gameplay through that mission either involves picking off the rats and other creatures hungry for your metallic innards, or setting up defensively inside your base and waiting for the enemy to come to you.

The multiplayer global conquest in Post Human WAR does provide a much more enjoyable experience than the campaign. You’ll also gain territory for your preferred faction, and resources that convert into the game’s currency, coins, which can be spent on a plethora of cosmetics. When battling another player, the main goal is not to defeat all of their units but instead to wipe out their champion unit.

You won’t know which unit is the champion unless the enemy player brazenly decides to reveal it to you. In doing so it’ll gain increased stats, making it more efficient in combat. Part of what makes Post Human WAR’s multiplayer so fun is trying to outthink your opponent, using psychological tactics to bluff your way to victory. There don’t appear to be many players currently on the multiplayer scene; however, this could well be due to the fact that it was only released a couple of weeks ago.

Post Human War

Graphically I think Post Human WAR is great – this is probably the strongest aspect of the game. The different units all have their own battle and idle animations, which helps bring life to the static scenery. Each unit also dies in a different way, which is morbidly fun. You can customise the appearance of your units with different skins, to offer some degree of variety to multiplayer matches.

The sound effects and voices in the game, while at first quite funny, quickly become irritating. Each unit has only a couple of different voice lines. If you’re quickly picking units and issuing orders, these will all overlap each other. Mercifully though, you can reduce the chances of voice lines being uttered on click. Perhaps the developers anticipated how annoying this could get.

If you’re not usually a fan of strategy games, I don’t think this will be the game that converts you. However, fans of the genre should find enough to like in the absurd post-apocalyptic world of Post Human WAR.