The procedurally-generated Metroidvania gets homecoming to Switch.
In A Robot Named Fight!, you play as a lone robot tasked with retrieving wartime artifacts deep beneath the surface of your planet. Explore a metroidvania procedurally-generated underground world filled with fleshy monsters and randomized power-ups. Stay sharp, and try not to die – or you’ll have to start from scratch. To face the Megabeast, you must unearth artifacts that upgrade your abilities and open new paths.
Thousands of years have passed since the mechanical gods ascended and left the lower-order robots to cultivate the world. Unfortunately for those left behind, something forgotten and terrible is stirring among the stars: the Megabeast, a pulsating moon-sized orb of flesh, eyes, mouths, and reproductive organs unleashing its children onto the world … swallowing everything in its path like an unstoppable plague.
Developer Matt Bitner speaks of the Switch release of the game:
“Bringing A Robot Named Fight! to the Nintendo Switch feels like a homecoming in a way. Deep down, I always knew it would end up on a Nintendo platform. The game is a labor of love above all else – a living, breathing homage to the great Metroidvanias of the ‘80s and ‘90s.”
A Robot Named Fight! launched on Steam in September last year, and has since received very positive reviews. The Switch version launches today, priced at £12.99 / $12.99.
A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.