BAFTA award winner Dan Smith and Ripstone Games share new information on this innovative puzzle mystery.
Pre-orders are now available for the first-person narrative puzzler The Spectrum Retreat, created by BAFTA Young Game Designer winner, Dan Smith, and publisher, Ripstone Games. This impressive looking, highly immersive experience will be released on July 10th for Playstation 4, Xbox One and PC and will carry a price tag of £9.99 / €12.99 / $12.99.
Earlier this month, Smith had uploaded an 11-minute long gameplay video with commentary as a showcase of what his new project was about, reflecting its unique gameplay mechanics revolving around its innovative mystery puzzle approach.
“I can’t wait for people to finally play The Spectrum Retreat now that we’re only a few weeks away from launch,” said Dan Smith, Designer of The Spectrum Retreat. “The game has been a part of my life for the last five years and to get to this stage is hugely exciting. I’m really proud of the game, and working with Ripstone I’ve been able to create something that looks and plays great, with an intriguing story and new mechanics.”, added Smith.
In The Spectrum Retreat, players will be immersed in the futuristic art-deco confined reality of The Penrose Hotel, in which they will have to interact with different colours acting as keys to unlock doors and new areas. With the help of a mysterious device, users will be able to “absorb” colours and use them to gain access to new areas and progress in the story.
“Announcing the release date today makes us realise how close we are to the culmination of such focused hard work,” said Matt Southern, Head of Development at Ripstone Games. “Dan’s puzzle design has got stronger as we’ve worked with him, and the game is now a must-play for fans of elegant first-person puzzle design. But remarkably it’s also a milestone in emotional, intelligent narrative adventure, especially for anyone interested in how new technologies might impact our lives very soon.”
Smith’s highly anticipated game will be available from July 10th for PC and consoles and its available today for pre-order.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.