King under the Mountain launches Kickstarter

Build yourself a home in new settlement-based strategy game.

King under the Mountain, a simulation-based settlement-building strategy game set in a fantasy world, has launched its Kickstarter campaign. While it’s still early in development, developers Rocket Jump Technology have shared an early build to show what the game’s all about.

In King under the Mountain, players take charge of a group of settlers founding a new colony, planning out work to be done and designing the rooms and structures that make up a burgeoning society. The focus is on having a deep simulation of characters and their behaviour as well as the world and environment they inhabit.

Key features include:

  • A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world.
  • Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same.
  • Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
  • Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), inKing under the Mountain you can play as several different races and factions each with their own unique gameplay elements.
  • Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit.
  • Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification.

When released, the game will be released for PC, Mac and Linux. In the meantime go and visit King under the Mountain’s Kickstarter page.