Gothic narrative mystery Betweenside arriving to PC

One-man powered developer and publisher Ysty Games brings a chilling tale of choices and consequences.

One-man publisher and developer Ysty Games announced today that its new gothic narrative mystery game Betweenside will be arriving to PC through Steam on September 12th. With a dark-themed story and integrating concepts like rewriting history and being a witness of its changes and consequences, Betweenside packs a great deal of interesting storytelling.

“The patriarch of a once-respected house is dead, survived only by his late sister’s children. Bequeathed to them are his worldly and unworldly belongings, along with the fate of their family. Set entirely within the uncle’s private chambers, you are tasked as the family lawyer to see the correct items go to their intended place.”, reads the game’s description.

And there’s much depth to what Betweenside proposes, as exploration, dialogue and choices play an important part in this game’s experience. “Each object tells a story, of the uncle or of his family, and the room has intentions of its own…”.

Betweenside

As Betweenside’s lone developer, Ed Curtis-Sivess wrote down, his game features the follwing:

  • A short, unnerving tale of power and legacy.
  • Explore a Gothic chamber and learn its history.
  • Rewrite the story and see those changes alter your surroundings.
  • Wander a small but detailed space where nearly every object tells a story.
  • Pierce the dark with your fickle lighter.
  • Inspired by Gothic fiction, especially the works of Charlotte Perkins Gilman and H. G. Wells.

Curtis-Sivess is showing his game at the current EGX expo in ‎Birmingham, so if you’re in the vicinity, you might want to go have a look. In the meantime, Betweenside is scheduled to be released on September 12th on PC.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.