Create your cardboard kingdom in CardLife, out today

This Minecraft-like experience has been released through Steam’s Early Access.

Award winning British indie studio Freejam, responsible for Robocraft, announced today the release through Steam’s Early Access program of their new title Cardlife, a Minecraft-looking survival and crafting game CardLife. This release is priced at $19.99 / £15.49 / €16.79 for this PC release.

CardLife is a classic survival game shaped in Minecraft’s essence but with a truly unique take on visual style and gameplay. In this game everything is made of cardboard, an so everything can be shaped in any way, just like when we were kids and crafted our own forts in our backyards or rooms.

CardLife

Craft tools to get a more versatile way of crafting your walls, roofs and furniture. Explore this cardboard world, filled with surprises and hazards, caves and forests. Build your very own town and even kingdoms and survive as long as you can.

“Early Access is very much the beginning of the next chapter in CardLife’s development,” explained Game Director Rich Tyrer. “Our development team has been working on CardLife for over two years and we can’t wait to invite the Steam Early Access community to our game.”, stated the team behind Freejam.

CardLife will also feature a multiplayer mode to share your worlds with friends. “Encounter and battle a host of fantastical creatures and craft your own creations using our unique Connect the Dots crafting system where you can draw customisable cardboard shapes that slot together to create new Tools, Building Prefabs, Weapons, Vehicles, Creature Companions and much more. CardLife is currently in the pre-alpha stage of development.”, reads the game’s latest press release.

CardLife is out today on Steam’s Early Access priced at $19.99 / £15.49 / €16.79.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.