Layers of Fear 2 announced

Bloober Team had been hiding it behind the cover name Project Méliès. 

Polish indie game developers at Bloober Team announced today that what they had been hiding behind the courtain of what was called Project Méliès is actually Layers of Fear 2. This was revealed through an announcement trailer published today, which hints a truly chilling experience.

Bloober Team, creators of Layers of Fear and Observer, has set its aims on creating what they have named as “Hidden Horror”, a new sub genre that gets tons of influence from psychological horror and thrillers. Their last title, Observer, was a Cyberpunk tale set in the closed environment of an apartment building in Krakow, Poland. This game counted with the voice of original Blade Runner actor, Rutger Hauer.

The trailer made public today shows a nautical enviroment, more specifically what sees to be a luxurious cruise ship reminiscent to classic early 1900’s ships like the one and only Titanic. The first title in Layers of Fear was set in a pretty big, also somewhat luxurious and old fashioned mansion.

Layers of Fear 2

“Set on a desolate ship, Layers of Fear 2 will rely on the claustrophobic, ever-changing environments to keep players in the dark, never knowing what horror to expect around every corner and through every door,” explained Bloober Team, “The feeling of uneasiness and terror will be enhanced by influences from classic cinematography ranging from the experimental works of Georges Méliès to the twists and turns used by Alfred Hitchcock.”

So it’s pretty clear now that Layers of Fear 2 will not only feature retro-style settings, but also horror elements and cinematic influence. We know what Bloober Team is capable of doing and you can find out more about their creatve process and high level concepts in this interview.

Layers of Fear 2

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.