11-bit studios hack n’ slasher is now scheduled for multiplatform release next year.
11-bit studios have recently announced that their procedurally generated, narrative-driven roguelike, Children of Morta will be delayed until 2019 to increase the scope of the project stating, “Our goal is to deliver a mind-blowing, story-driven hack n’ slasher — and we’ll get there — but the journey is going to take a bit longer than expected.”
Children of Morta will follow the story of the Bergson family as they defend their once peaceful land from a spreading corruption. The game is presented through a beautiful pixel-art style that makes your adventure into the monster-infested dungeons you’ll explore only all the more enjoyable.
The plan is to increase the scope ‘significantly’ in size with the added time to finish the game bringing greater depth to the three biomes that players can experience. There’s also an indication that parts of the game praised in the previews, such as the storyline, will be further expanded tieing the game’s world more strongly to the plot. There will also be the addition of mini-bosses awaiting at the end of each level along with a multiplatform release.
“Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019”, says Producer, Marek Ziemak. “There is huge potential for this gem and we know how to fulfil it, so some things are already put in motion.”
Children of Morta will now be releasing simultaneously on PC, PlayStation 4, Xbox One, and Nintendo Switch in 2019. To find out more check out their website.
Jon loves the experimental nature of indie games, and has written about them for the likes of Eurogamer, PCGamer and GameReactor. As editor of The Indie Game Website, Jon is responsible for the overall content direction of the website, and enjoys moving things around in our Google Calendar.