Neon lights, dark blue nights and a chilling synthwave look for backers.
One-man French indie studio The Midnight Team has announced their first ever project, an e-sports oriented, 80’s retros-futuristic car game called Starxium 20XX. With a goal of a bit over USD $51,000 through its Kickstarter campaign, this title promises to be fun both to play and to watch with seriously gorgeous looks and sounds.
Drenched in neon and sounding like an 80’s synthwave playlist, Starxium 20XX is a competitive multiplayer car game where two teams will have to battle for control of the capture point, a fast-moving convoy that races through the tracks while both sides battle to repel each other.
Both the game’s teaser trailer and its website look just amazing, with classic 80’s and 90’s VHS vibes, neon lights and dark blue nights that reminds us of better days. “I’m a 90s kid who didn’t get the chance to know the fantastic 80s. Starxium 20XX is a tribute to those fantasized years when everything seemed just fine, with lots of vibrant colors, bright neons and dreamy synths”, wrote the man behind The Midnight Team, Hugo Attal.
“Starxium 20XX was created with e-sport in mind: it’s made to be as fun to play as it is to watch” – says Attal. “That’s why I developed a new genre of vehicle-based game: a ‘capture the point’ with a high-speed moving point. Players need to stay near a moving convoy so it’s easier for viewers to understand what is going on in the round”, he added.
Attal has clearly put a lot of effort into making his neon world a believable one, filled with customizable car parts (motor, battery, chassis, electronics, gyroscope, suspensions and more) manufactured by 21 different fictional brands, adding some interesting depth to the game’s world that already counts with original synthwave music composed especially for it.
Player modding has been addressed by Attal, saying that he’s already received an idea for a Battle Royale mode, which he admitted is “already planned”, while encouraging anyone interested in presenting new and exciting ideas.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.