Create Your Own Randomly-Generated City With This Indie App

See what kind of sprawling cityscape you can create with this program’s help. 

Have you generated a city lately? If you haven’t, consider rectifying that by downloading this interesting indie find on itch.io: Wave Function Collapse.

This infinitely awesome app, which is available for free on the indie gaming platform, lets you load the software and instantly create a ton of cool one-of-a-kind structures that complete a procedurally-generated city. There are no colors, or people for that matter, but every single one the “game” makes is different. For that, it should certainly be applauded.

The moment you open up the app, you see spiraling staircases, balconies, walkways, anything you can imagine, all ready for you to explore as if you were trapped within the confines of a game like The Unfinished Swan. When it’s all created, you can fly over the structure in Flight Mode to see what it is you’ve created. It’s all up to you. The only thing you have to keep in mind is, when you turn it off, your city is gone forever – so make sure to document it if you want to remember it!

The app was created by a German developer known only as Marian42, and it was submitted as part of a game jam called Procjam, one that celebrates procedurally-generated submissions. It’s all very awesome. If you’re interested in trying it out and seeing what you can do with it, pick it up via itch.io here.

Are there any other interesting procedurally-generated “thing” apps you’d like to share with us that we should feature in the indie gaming sphere? Be sure to let us know!

News Editor

Brittany has been covering games and tech for over a decade for the likes of G4, Popular Science, IGN, Empire, Kotaku, Rolling Stone and GameSpot – as well as appearing as a speaker at video game conventions such as PAX East. When she’s not writing or gaming, she’s looking for the next great visual novel.

Brittany Vincent

News Editor Brittany has been covering games and tech for over a decade for the likes of G4, Popular Science, IGN, Empire, Kotaku, Rolling Stone and GameSpot - as well as appearing as a speaker at video game conventions such as PAX East. When she's not writing or gaming, she's looking for the next great visual novel.