Creepy escape room puzzle game Forgiveness prepares for launch

The seven deadly sins have done a number on this one.

Israeli indie developer Noam Matan Rotem announced today that his first game, the seven deadly sins-themed escape room puzzle title Forgiveness, will be available on February 28th for PC, Linux and Mac OS through Steam.

Forgiveness appears to be a pretty special game, blending a walking-simulator type of gameplay and its typical puzzle-oriented progression system, all of this mixed within an eerie atmosphere that invokes some horror elements and a thriller environment. The game will perform a personality test on each player before starting the game, allowing it to determine which of the seven deadly sins he or she is guilty of and modifying the room designs and puzzles to fit that particular sin.

Forgivness

In Forgiveness players will wake up in a sealed room, trapped and with no apparent escape. Soon the antagonist will present itself, a Dr. Benjamin Smith, who’ll reveal that he has trapped them to test their worthiness to stand his judgment. Smith believes he’s a deity and that he must pass judgment on simple mortals.

The game’s latest press release lists its features as follows:

  • Two different game modes: Story Mode and Free Play.
  • Explore the rich environments and examine every clue to solve the intricate puzzles.
  • Two levels of challenge: Normal, for a more relaxed play style, and Extreme, with only 30 minutes left to escape the room!
  • An evocative soundtrack tailored to the themes and the sins depicted by each room.

This psychological horror, escape room experience will be available from February 28th for PC, Linux and Mac OS through Steam at a price of EUR €8.99 // USD $9.99. A free demo is available right now for anyone wanting to try it out before release.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.