Legendary indie Dwarf Fortress will blow up Steam

It currently sits within the top 10 most wishlisted games. 

Dwarf Fortress

The fact that indies populate Steam’s top charts isn’t new. But Dwarf Fortress will be something bigger, more explosive. This legendary rogue-like sandbox survival game, created by brothers Zach and Tarn Adams back in 2002 and released in 2006, will be released through Steam at some point this year.

Dwarf Fortress was developed originally as a text-based game in the BASIC language but was later transformed into a more visual experience built with C and C++ languages, but it still remained a pretty precarious game to watch. But this didn’t prevent Dwarf Fortress from becoming an indie gem based on its ambitious city-building aspects, challenging rogue-like gameplay and depth of play.

Dwarf Fortress was so important in its role as an inspiration that smash hits like Minecraft and even World of Warcraft have paid homages to its legacy. Its relevance and influence in modern indie and Triple-A gaming is now clearly shown through the amount of interest in the community for its new, enhanced version.

Dwarf Fortress

Now, more than 10 years later, Dwarf Fortress will be released through Steam after being revamped in every possible way. With enhanced pixel graphics now available, Dwarf Fortress prepares itself to blow up Steam, something that’s reflected through the sheer amount of gamers that have put it in their wishlists. It is now sharing the spotlight with Halo: The Master Chief Collection, Vampire: The Masquerade – Bloodlines 2, Total War: THREE KINGDOMS and Rage 2.

All in all, this new release of Dwarf Fortress carves a new milestone in gaming’s history, and especially for indies. I’m excited to see how it’s received once it’s finally out there. And if you’ve ever read Ready Player One, this game sits right there, side by side with those retro masterpieces mentioned in the book. Its influence and the respect it receives from huge developers of overly successful titles speaks for itself.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.