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Fall Guys is the answer to Battle Royale toxicity, here’s why

Takeshi Castle for blobs.

Oh, we love a game that doesn’t take itself too seriously. Especially when that game is within a genre that people take very seriously.

It’s not like every battle royale iteration isn’t able to make fun of itself, (Fortnite, being the most obvious example), but that doesn’t mean the players themselves are just playing around. Going into a game of Fortnite when your skill level is moderate at best is a scary old situation. You’ll need more than just fast reaction times and a sledgehammer if you want to survive in that shrinking map. And if you want to have fun? Unless your idea of fun is constantly being on guard and nervously watching your back, then fun isn’t necessarily the best word.

But Fall Guys looks a little different. Vibrantly coloured with art textures so clear you can practically feel the rubber of the assault course, is exactly the kind of playful, harmless romp that will work as an antidote to this kind of game atmosphere. Having said that, it still looks pretty brutal.

In this Takeshi Castle, Ninja-warrior-esque multiplayer, 100 players are thrown into chaotic obstacle course scenarios, with the numbers taking a nose dive after every run. Make it through each physics-meddling, absurd obstacle course as your competitors are eliminated around you, pushed out and knocked out in equal measure.

It’s hard to see how this game could become anything other than just a really good time. Every player is at the mercy of the weird physics of the world, and while there might still be some fists thumping against desks in frustration, we think this game might be able to avoid battle royale toxicity.

We’ll have to wait until 2020 to get our hands on it though. Keep your eyes on the Steam page for further updates.