The brutally difficult platformer is a weird genre. It’s tricky to get it right, and while games like Super Meat Boy and Celeste are both infamous for their difficulty, they’re also widely regarded as some of the best platformers created in recent years. Celeste, of course, is far more than just its difficulty, but I digress. The difficulty in these games makes them infuriating, but the elation upon success make them very hard to put down. Plus, each failed attempt rarely takes more than a minute, so failing never sets you back that badly.
Q – A Neon Platformer, isn’t exactly misleading you with its title. Ignoring the SEO headache that calling a game Q causes, it looks rather exceptional. You can never really go wrong with a minimalist neon style, and I always enjoy games that do something a little different with the art direction. However, it’s the way it plays that’s interesting, or at least what it looks in the trailer.
It looks exactly like what you’d want from this style of punishing platformer, which is a term that might already exist, but if not, I’m coining it now. The levels are filled with mind-bending sections of messed-up movement, spikes, and bright garish visuals. On top of that, the Steam page promises multiple paths through the game as well as being “designed from the ground up as a speedrunnable game.” That all sounds great, and there’s definitely potential here for the next big thing in platforming, especially on Twitch. It’s even coming out this month, so we don’t even have to wait long.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.