In space, nobody can hear you meme
No Man’s Sky doesn’t care if you’re finished with it, or that you about anything you’ve ever thought about it. It seems that Hello Games are far more interested in just making No Man’s Sky a truly surprising living game. It’s not like many of the other undying games, where each new update brings with it more of the same style of gameplay. Instead, nearly everything that No Man’s Sky adds changes the game in some way. It’s turning into something else all the time, and I’ve no idea when or if it will stop.
The latest update, the Desolation Update, adds in empty ships floating through the pitch black of space. You can happen upon them as journey around, and doing so will allow you to explore their innards looking for loot, and maybe a good story. Each one is empty, well, there are no humanoids there, and you can discover what happened via audio logs. It’s all a perfect setup for a horror game, and it’s gotten me thinking about how wonderfully the core of No Man’s Sky suits that genre.
While it’s generally a meditative experience, there’s always been an underlying feeling of dread in the game, whether through a lack of resources or the stories that the game tells. The void of space is terrifying but so are many of the overheated, acidic, or arctic planets you can come across. Life is recognisable to us when it’s similar and makes sense, the life that exists somewhere we believe impossible, that’s horrifying, and that’s a part of what makes this latest update so intriguing.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.