Remnant: From The Ashes Is Excellent Because It’s Secretive

 

I’ve been playing a lot of Remnant: From the Ashes recently. That’s mostly because of the new Subject 2923 DLC, but it’s also just because it’s a good game. The DLC adds in the final chapter of the story, and it takes you through a couple of new areas before culminating in a final fight against The Root that has plagued your world for so long. It’s good stuff, and the lore that you discover while working your way through the first Ward is really interesting.

One thing that I don’t think many people understand about Remnant, is that a lot of its best qualities are shrouded in secrecy. I don’t know if that’s intentional or not, but if you play through the game just once then you’ll have missed roughly half of the bosses, weapons, and even side quests that exist within the game. It’s because each area has procedural generation of the levels themselves, with the bosses and sub-bosses plucked from a line-up of potential options.

On top of that, a few bosses have hidden alternate kills or ways of interacting with them that grant your other weapons or abilities. It all amounts to a game that can be easily enjoyed by simply playing through it once, but also offers the opportunity to lose several days of your life to it. When you throw in the fact that the combat in the game feels exquisite and you can mess around with different builds, Remnant really is something quite special.

Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.

Jason Coles

Jason is the Editor of The Indie Game Website. He's a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.