Flying around free as a bird is the kind of power fantasy that games are really good at fulfilling. Project Wingman is the kind of game that aims to fulfil that, as long as your idea of that fantasy involves fighting off other flying things. It’s also perfect if you want something less about perfectly replicating the experience of flying and more about living out absurd battles in arcade-style chaos. It’s about being easy to play, not true-to-life. Which is good, because honestly, life can be a bit dull.
It also means that the weapons it can give you are a little more fantastic too, like “railguns and geothermal-powered armaments”, which is all I really need to pique my interest. I always like the idea of aerial combat, but it can be stifling if it’s done in a way that’s too realistic. I don’t often play games because they’re a good simulation, I much prefer the absurd, and that seems to be what Project Wingman is offering here. It’s also pretty cool that it’ll be playable normally and in VR too, which is good news for those with headsets.
It’ll also feature or 20 different aircraft and 40 weapons to mess around with. Plus, it’ll feature rebindable controls and HOTAS compatibility, which is very important for those who really like this kind of game. It should be a great choice for those who’ve been wanting something arcadey, and it’s another game in a long-list that make 2020 a pretty good year for flight games in general.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.