Two genres that I never really expected to see together were monster-collecting games and Metroidvanias. I couldn’t tell you why I never expected them to meet, I guess it’s because you expect monster-collecting games to be turn-based while Metroidvanias are usually more action-packed. Well, I had a wonderfully pleasant surprise when I booted up Monster Sanctuary for the first time and found that not only was this a combination that existed now but that it’s also one that works quite well.
I played it when it had just entered Early Access, which was August last year. It was already pretty clear that it was something special, but it was a little thing on content at the time. Thankfully, as is often the way with Early Access games, it’s only gotten better as it’s gone, and it’s also finally out properly now and filed to the brim with monsters, dungeons, and plenty of things to do in the world other than just training up your beasties and messing around with their skill trees.
Basically, you roam around a world collecting monsters and using the abilities they grant to roam around more of the world. You fight bosses, other monster tamers, and whatever else feels like coming at you. It’s a simple enough premise, but the combat is fun, the world is a joy to explore, and the novel concept never stops being well done, and that’s why I really think more people should be paying attention to Monster Sanctuary, especially now that it’s fully released.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.