You Should Play Crawl
The blood-soaked, savage premise of Crawl, is straightforward: you’re one of four heroes doomed to wander forever in a cursed dungeon—one that’s inhabited by undead creatures and infernal monstrosities. The only way towards salvation is to be the only one remaining alive throughout the carnage. That means there should be no other survivors, too; every other hero must also stay dead.
Crawl wastes very little time, as it quickly inducts you to its bloodshed. You wake up to a grisly scene: a crimson pentagon smeared on the dirt, perhaps even a blood-splattered sacrificial altar in the duskiness of the cave, but also finding yourself alongside three other doomed souls who are also regaining consciousness. And within mere seconds, a bloody scuffle takes place. Before long you’re senselessly hacking away at the other players until you, hopefully, remain as the last human standing in the room. And if that happens? You get to explore the rest of the subterranean dungeon for a shot at freedom. But your mates, meanwhile, are now spectral beings looking to eviscerate you at every turn—be it summoning irksome creatures to hound you, or possessing spike traps that ensnare you at the most inopportune moments.
Crawl is pure, exhilarating chaos, because the whole point is to make your friends’ experiences as frustrating as possible. If one of them kills you, they’ll get to take on the mantle as the new human hero—and may eventually make it out of this accursed dungeon instead of you. You may consider banding together with other ghouls if you ever become a spectral being yourself, but remember that alliances are haphazardly forged and swiftly shattered once you regain your humanity. My only advice? Make sure your real-life friendships are rock solid to begin with, before embarking on this ill-fated journey together.