Critically acclaimed platformer begins a new descent into hell.
Read our Pinstripe PS4 review!
Inspired by classics like The Nightmare Before Christmas, Coraline and Alice in Wonderland, Pinstripe’s bold artwork strikes a tone between darkly somber and eerily comical, with colorful designs that bring Hell’s otherworldly environments and inhabitants to life, and an evocative original orchestral score.
The game puts you in control of a fallen ex-minster named Teddy. You’re on the haunt for his missing daughter Bo after she was kidnapped by a shadowy character named Pinstripe. The story soon takes a sinister twist, however, and is told well through an interesting and sometimes whimsical narrative.
This voice acting was one of the stretch goals of Pinstripe’s Kickstarter campaign. With an original goal of $28,000 being exceed within two days, and reaching a total of $106,700, one man developer Thomas Brush (Atmos Games) was also able to add a bonus level and an extra game mode.
Having spent four years developing the game – understandable as Brush created every aspect of the game, including music, artwork, programming and writing – Pinstripe opened to mainly positive reviews, and is currently very positive on Steam.
From the 7th of February, Pinstripe will be available on Xbox One for £11.99 / $14.99, and Pinstripe on PS4 will be available from the 13th of February, and should be priced the same. Pinstripe is already available on Steam, having originally launched on PC on the 25th of April 2017.
A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.