New music based platformer from one man developer plays vertically.
Octahedron’s electric 2D world charges players with creating their own platforms in quick time to progress, escaping from the strange subterranean world of Veetragoul and fighting back against peculiar enemies out to take you down in the process.
Marco Guardia, the one man developer behind Octahedron says of his project:
“Octahedron brings together two of my greatest loves; video games and music. I’ve been making electronic music and working in sound engineering for a long time, and bringing that experience to the work I do today is something truly special. It’s also been genuinely exciting to see players of all ages – some of whom wouldn’t necessarily be into trance music or even 2D platformer games – really get to grips with the fast-paced action right in front of my eyes at events like EGX. It has highlighted to me that Octahedron’s appeal is broader than even I’d anticipated.”
It’s a highly charged encounter, running at a smooth 60fps and brilliantly synced with a soundtrack created by popular video game composer Chipzel and trance producers Andre Sobota and Derek Howell, amongst others.
Phil Elliott, Director of Indie Publishing at Square Enix West said of the genre:
“Platform games have been around forever, and it’s very hard to create anything new in this genre – but Octahedron stands out as a game that looks, and feels, fresh, and you really have to play it to understand why. It’s captivating. Watching people play the game for the first time at events like EGX has highlighted for me why we’re so excited about launching it this March: The combination of the soundtrack working in tandem with the colours on screen really engages people in a way few other games can manage.”
Octahedron will launch on Steam, PS4 and Xbox One on Tuesday the 20th of March.
A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.