Project Nimbus: Code Mirai blasting onto PS4

Epic flying mecha shoot ’em up coming later this month.

In Project Nimbus: Code Mirai players pilot a dazzling array of ‘Battle Frames,’ colossal, planet shattering war machines armed to the teeth with laser swords, rail guns and lots of missiles. Mankind has evacuated to the skies after a great war destroyed the Earth’s surface, making it unable to support human life, and with resources scarce, humanity is again on the brink of another full-scale war. Players must battle a devastating army of enemy Battle Frames, duel with supersonic pilots, engage motherships and face off against giant world-ending weapons.

After a successful Kickstarter campaign, Project Nimbus launched onto Steam Early Access in 2014 and received a flurry of huge updates leading up to the official launch in September. After Project Nimbus entered Early Access it received 15 new exhilarating missions, devastating weapon variants for your Battle Frame, powerful new machine enemies and endless gameplay updates to streamline the Project Nimbus experience. The first two acts of Project Nimbus will will be available in Project Nimbus: Code Mirai, completely redesigned to take advantage of the power of the PS4.

Darryl Still, CEO of Kiss Publishing said of launching on the PS4:

“Project Nimbus has always been a flagship title for KISS and it has gone from strength to strength since it originally launched onto Steam Early Access. GameCrafterTeam delivered on all of their promises and the game is truly a prime example of how an Early Access indie game should be launched. Project Nimbus: Code Mirai is our first game to launch on PS4, and we couldn’t have chosen a better game or developer to take this step with.”

Project Nimbus originally launched on Steam in September of last year, and has since received very positive reviews. The game will launch on PS4 on the 10th of April in the US, and in Europe on the 11th.

News Editor

A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.

Andrew May

News Editor A fan of indie RPGs, Andrew splits his time between grinding for XP, and writing about grinding for XP. As well as running our news section, Andrew eats a medically inadvisable amount of Marmite.