Nostalgic Point and Click Sol705 gets a Kickstarter campaign

Argentinian indie developer Patricio Land aims to release a full version of this old-school adventure.

Argentinian indie developer responsible for the well received nostalgic point and click adventure Sol705, Patricio Land, will start a Kickstarter campaign on May 8th with the objective of releasing a full version of his game to replace the demo released during October 2017.

Sol705 brings back the golden Lucas Arts ara of point and click adventures with old-school graphics and narrative-driven gameplay telling the story of a bunch of lovable characters living in Argentina during the 1970s and seeking to unveil the mystery of UFO sightings.

The game invites players to join a group of eccentric friends looking to sneak out from duty and spend all their free time at their own secret extraterrestrial research club: Sol705. Making contact with an alien race and getting a date with one of their classmates are part of this positively reviewed adventure that started in the mind of Patricio Land, who has been developing it after moving to Switzerland.

Sol705

  • Sol705 claims to tackle these following features:
  • 2D graphics with animations of great quality with the pixel-toon style.
  • Exquisite hand-drawn backgrounds and dozen of ultra weird characters.
  • An original soundtrack that goes from punk to the most awkward symphonic rock from the 70’s.
  • Super funny puzzles and amazing vintage stuff to collect and use!.
  • Full english voiced with spanish, french, english, russian and german dialogues.
  • This adventure plays honor to the great Lucas Arts, Sierra and Delphine software of yore.

The Kickstarter campaign that will begin on May 8th aims to bring a full version of Sol705 to PC and Mac, while its free demo version is available also on mobile devices through Google Play and the Apple’s App Store. Players can also download the free version from its Itch.io page.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.