This isometric 3D subaquatic puzzler is available through Steam, Playstation 4 and Xbox One.
Canadian indie studio iLLOGIKA, responsible for development of games such as Cuphead and Lara Croft Go, announced today the ending of the Early Access phase of their last title, Subaeria, and its full launch into PC, Playstation 4 and Xbox One, all in one day.
Subaeria is a subaquatic isometric 3D puzzler action puzzler that tells the story of a young girl, Styx, looking for revenge after seeing her family murdered by the ruler of the city. The game promises a quite deep story driven experience as new secrets and bits of the lore of Subaeria are uncovered with player’s progress.
With each new level imposing a stronger and smarter challenge, Subaeria taunts puzzle solving lovers and strategy combat enthusiasts. Subaeria features elements like handling of the environment to favor players, drone control for assistance, puzzle concepts for each of the levels, unlocking of new skills and perks and a bit of rewarding exploration.
Indie Studio iLLOGIKA has been responsible for part of the development of award winning nostalgic arcade game Cuphead and the mobile versions of franchises like Tomb Raider (Lara Croft Go) and Hitman (Hitman Go). With Subaeria, these Montreal based developers take a big step forward on consoles and PC (Cuphead was mainly developed by Studio MDHR).
“The release of Subaeria is a significant milestone for iLLOGIKA as we are able to showcase the breadth of our team’s development expertise in one title. As we are getting more recognized by the industry for our collaborations with leading publishers, it is important for us to demonstrate our ability to develop a game from its infancy stage all the way to its launch on multiple platforms,” said David Fugère-Lamarre, CEO and founder of iLLOGIKA.
Subaeria will be on sale during the first week of release for Steam and PS4, Xbox One for 12.75$USD (May 9th to May 16th). The price will return back to 14.99$USD after the initial week.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.