Binx Interactive released its “never ending” roguelite shoot’em down and will get a Nintendo Switch version later this year.
Zagreb based indie developer studio Binx Interactive announced today the release of their “never ending”, adrenaline packed roguelite shoot’em down I Hate Running Backwards for PC, Playstation 4 and Xbox One. The game will also be available for Nintendo Switch later this year.
I Hate Running Backwards is an action-packed isometric shooter with neat looking lego-like graphics and entirely destructible, prodedurally generated maps. This is not only a single player experience, as this title inclued a couch co-op mode for friends to enjoy together in the old classic way.
Players will be able to choose from a nice variety of heroes taken from other titles, like Croteam’s legendary Serious Sam, Shadow Warrior’s Lo Wang, Enter the Gungeon’s Bullet Kin, Hotline Miami’s Richard, and Nuclear Throne’s Crystal; and dive with them into mayhem and chaos.
This fast paced shooter will spawn ever larger mobs of enemies to destroy, while players also chop down the environment to suit their needs in real time.
Binx Interactive is an indie development studio based in Zagreb, Croatia, and has already harvested some awards for their work. Nordeus Hackathon 2015 Winner, Reboot Develop 2015 Best Of Show Nominee and Reboot InfoGamer 2016 Best Gameplay Award are three of their achieved accolades. Other Binx Interactive games already in the market are Follow the Leader and Monster Loops.
Binx Interactive partnered with publisher Devolver Digital and both companies showed themselves excited for the release of this highly anticipated game. For more information concerning the release on each different platform, users can visit Steam, Playstation 4 and Xbox One‘s particular stores.
I Hate Running Backwards is out now on PlayStation 4, Xbox One and PC at a price tag of GPB 10.99.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.