Woblyware and Digerati launched their metroidvanian platformer for consoles.
One-man indie studio Woblyware and publishers at Digerati have finally released their action-packed 2D platformer with metroidvania elements, Omega Strike, for Playstation 4 while it will be available as of tomorrow for Microsoft’s Xbox One. With multiple playable characters and an open-ended story, Omega Strike is a great addition for any console gamer looking for deep and thrilling platformers to their libraries.
As Digerati and Woblyware have informed in the past, Omega Strike includes the following features:
- Explore a vast interconnected world with seven unique areas
- Three playable heroes who each have their own special
- Swap your heroes at any time to take advantage of their skills
- Search for hidden treasures and purchase weapon upgrades
- 12 bosses and over 45 different types of enemy
- Soundtrack by Ken Snyder (aka Coda) of Scarlet Moon Productions
With clear inspiration in this genre’s classics like Metal Slug, Metroid and Contra, Omega Strike concocted a high-octane experience suited for platformer fans and new players alike. New and original gameplay aspects provide this experience with a refreshing feel thanks to being a highly customizable experience for each different gamer.
The game presents three different playable heroes, each of them with unique abilities and play styles. But players won’t have to choose one, as Woblyware has made character switch possible at any given time through the game, making it possible for players to change their methods and strategies from one moment to the other.
Omega Strike sets users in a journey against 12 bosses and 45 different types of enemies as they progress through the game and learn how to tackle each situtation. For PC gamers, the game is still available through the Omega Strike Steam page right now for £3.49 / $4.54. Console users will see Omega Strike pop up in the Playstation Store today, and tomorrow on Xbox One.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.