Brazilian dialogue based thriller Trago is out now

Studio SpaceGiraff3 crafted an unexpected and choice relevant mysterious story.

Brazil based studio SpaceGiraff3 announced today the official release of their dialogue based thriller story called TRAGO for PC. Following the story of its main protagonist Juca, a workig class man who sits at a bar an struggles with his own pain and a mysterious bacakdrop that players will have to discover.

Interacting mainly with Joana and Carlos, two of the bar’s locals, players will engage in choice relevant conversations that will slowly craft a way to one of this story’s endings. Mobile phone conversations will also have a critical role in Juca’s nights at the pub.

Trago

As SpaceGiraff3 mentioned through its latest press release, TRAGO features the following main elements:

  • Four dramatic episodes, one great mystery to solve;
  • A dizzy drinking gameplay with four types of exotic drinks
  • Five possible endings based on dialogues, your actions and phone-calls;
  • Dynamic narrative – choose well which conversation to start;
  • Fun and delightful dialogues;
  • Beautiful art – experience a Brazilian bar in great style.

As Juca gains the courage needed to speak and open up with others through the spirit of alcohol, an unexpected story will start to unfold in front of the players’ eyes, configuring an engaging and nail-biting thriller that’s ideal for narrative driven game lovers.

Balancing taking shots, drinks and cocktails with engaging in informative conversations will be one of the main tasks for users playing TRAGO, as well as choosing which dialogue options fit their personalities and playstyles.

TRAGO is out now for PC through Steam at a price of $4.99.

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.