Explore the skies and hunt the legendary Sky Whale in this awesome looking experience.
Award winning Zurich-based independent development studio Blindflug announced today the release of their diesel-punk action adventure game Airheart, available on PC and Playstation 4. Additional platforms will be also announced during the following days and weeks.
Blindflug has categorized Airheart as a “diesel-punk” action game. In this title players will meet Amelia, a tinker and adventurer who sets on her path of adventure in order to find the edge of the world and capturing a legendary Sky Whale.
To be clear: the game looks awesome, sounds awesome and we’ll see how it feels anf plays, but by the looks of it it certainly packs a unique experience in many aspects. The main city of the story is Granaria, a floating metropolis. As we progress in the game, we’ll discover new places while we aim higher and higher.
Crafting new equipment for our planes, unlocking new aircrafts and abilities is part of what makes Airheart a deep experience with a distinctive approach on aesthetics and level design.
“It’s been a long road since we launched AIRHEART in early access; the game has evolved so much since then, and I’d like to thank everyone who supported us during the development process,” said Moritz Zumbühl, Blindflug Studios CEO. “Amelia’s plane is now ready for takeoff, and we can’t wait for the AIRHEART community and newcomers alike to take to the skies and explore Granaria. The Sky Whale is waiting for you!”
“AIRHEART combines free-roaming, twin-stick gameplay with a beautiful, colorful world. Defeat your enemies, salvage their scrap and reuse it to craft new parts for your airplane. Build and try out over 40 weapons and airplane parts. Combine their abilities to become the pirates’ worst nightmare. Or just have some fun with your enemies, and use your harpoon to disarm, unshield, swing them around or drag them back home to disassemble them.”, reads the game latest press release.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.