Chinese inspired 2D hack-and-slash Bladed Fury out today

Bladed Fury combines ancient Chinese history and aesthetics with blood pumping combat.

Shanghai based award-winning indie studio NEXT launched today their 2D hack-and-slash Bladed Fury, inspired in Chinese history and with gorgeous art-style and sound design. This new title by the creators of Deathcoming and Iris.Fall is available as of today for PC through Steam.

The main protagonist of Bladed Fury is the princess of the Qi Kingdom during the Warring States Period of China, named Ji. After acquiring supernatural spiritual powers, she sets off on a journey for revenge against Tian, a traitor officer responsible for the murder of her father, Duke Kang of Qi. After this episode, Ji is exiled and her older sister Shu is put under house arrest.

Bladed Fury

During her journey, Ji will encounter ancient gods like Hou Yi and Jingwei, who will assist her in gaining different spiritual powers that stem from the Soul Slivers. Harnessing this power, the princess will go back home to get revenge and regain control over the Qi Kingdom.

Bladed Fury combines a classic hack-and-slash cover with classic chinese aesthetics, some pretty good-looking art-style that goes back to ancient China and sound design that’s also inspired by the country’s history and traditions. Combat is something players will have to master by mixing features like dual weapon switching, flying props rebound and absolute defense.

Bladed Fury is out today on Steam at a price of USD $9,99 and with a launch 30% discount for a limited time. NEXT’s game Nishan Shaman was awarded with the Innovation in Aesthetic Design price by IndieCade US.

 

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.