Earnings will be donated to help Spanish industry leader David Santos.
Spanish two-man indie studio The Vanir Project has released today their new 2D action platformer Leopoldo Manquiseil. This title’s earnings will be almost entirely donated to Spanish gaming industry’s leader David Santos and his fight against his ongoing disease. Santos was one of the founders of BadLand Games, who publishes this game and has worked on Nightmare Boy, Vostok Inc, and Zenith, among others.
Leopoldo Manquiseil is a classic 2D action platformer that tells the story of Leopoldo, an employee working at BadLand Games in a world where fantasy corporation A.M.E. aims to control the gaming industry and crush all indie projects by monopolizing the market. The connection between the game’s story and Santos’s life is unavoidable.
After suffering a strange accident, our character discovers he has gained superpowers and decides to use them against gaming’s giant threat and finally reach his dream: a second golden age of Spanish gaming development. Leopoldo will be aided by other industry names like “Gonzo” Suarez, Luis Quintans, Sara Borondo, Bruno Sol, Ramón Nafria or Santi Valero, from Video games for food.
The Vanir Project has announced that almost all of the game’s earnings, 75% of them, will be donated to David Santos to help him recover from his illness. As the studio has described, these are the game’s main features:
• Jump, double jump, dash, climb walls, shoot…
• Special levels in Flappy Bird and Pang style.
• Two challenge levels: one simpler is just to reach the end of the level. Another harder way to play will force you to do the above and ALSO get three unique items that will be spread among each level.
• The 24 levels are structured in three groups of 8. The last level of each group is always a final boss.
Leopoldo Manquiseil is available as of today on the Nintendo Switch and PC through Steam with a price tag of USD $5.99.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.