The new adventure from the creator of Leaving Lyndow.
Indie developer Danny Weinbaum, head of Eastshade Studios, has announced today the upcoming release of his new walking simulator, Eastshade. Following his work with Leaving Lyndow, this former 3D environment artist in the AAA industry keeps building jaw-dropping worlds to explore and get lost in.
As he said, Eastshade is a game that rewards players that choose to “go slow and chase the butterflies” in a game that tells the story of a painter that travels to an island following his mother’s last wishes in search for the “inspiration boost” he needs. “Now you have all the time in the world to explore the island, make friends, craft, solve quests and of course, compose paintings of the best views you find to trade with the locals”, reads the game’s descripion in its latest press release.
“Eastshade’s core concept of painting was born from a desire to reward the player for the way we wanted them to play, which is to go slow and chase the butterflies. When the quests revolve around noticing and capturing the world around you, wandering works in harmony with the game goals, because the slower the player goes, the more they let the sense of place wash over them, the better they will do with these quests”, said Weinbaum.
Eastshade’s latest title was Leaving Lyndow, a walking simulator in which players incarnated Clara in her last day before leaving her hometown, an island called Lyndow, where she grew up. In this experience players had to make preparations and say goodbye to everyone, learning about different stories and the nature of each of Clara’s relationships.
Apart from the fact that the two games take place in an island, both titles reflect Weinbaum’s talent for the creation of 3D environments, seen by the gorgeous looking scenes in each of these games. So if you like walking simulators, exploration games and dialogue-based experiences, be sure to check out Eastshade, scheduled to be released on February 13th for PC.
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.