VirtuaVerse is one more irresistible cyberpunk adventure

Technomancers, AR graffiti writers, hacker groups and even tribes of “cryptoshamans”? I’ll take them all.

If you’re a fan of cyberpunk adventures, then watching VirtuaVerse’s announcement trailer will certainly make your hype levels rise. For me it was like mixing Gemini Rue, The Dig and the original Blade Runner game from 1997 with its point-and-click mechanics and noir overall setting. Here’s why I think this is a total wishlist announcement.

First off, VirtuaVerse is a pixel-art point-and-click adventure. There aren’t many ways for that formula to go wrong. In the last couple of years we’ve seen many games that fit this category get really slamming reviews. Old-school gamers like me are always on the lookout for these type of experiences.

Secondly, it’s cyberpunk setting seems pretty well imagined and dressed in classic outfits of the genre like kanji signs, street noodles, dark topics, augmentations and netrunners. For anyone who loves cyberpunk games, VirtuaVerse must feel as appealing as it does to me.


Last, but most definitely not least, VirtuaVerse’s two trailers look really good. In them, we can see this near future in which everyone lives with a constant augmented reality interface plugged in and filtering everything they see and how they interact with the world around them. Our main protagonist, Nathan, needs to find his missing girlfriend Jay, who disappeared without a trace and leaving behind his custom headset broken into pieces.

Nathan is a classic cyberpunk hero: against the whole system and living as a rogue who refuses to live in an unreal world and works as a smuggler of illegal hardware and hacked software. He remains as one of the few citizens who can see reality in an unfiltered way. We will join him in his quest to find Jay by facing the several factions and guilds of this noir underworld. “Travelling around the world, he’ll have to walk across hardware graveyards, deal with digital archeology, tribes of cryptoshamans, and virtual reality debauchery”, reads the game’s description in its Steam page.

Retro-looking floppy discs imbued with QR codes, text boxes and images overlapping with our field of view, drug addicts scattered around the streets, evil corporations with hidden agendas and a near-future reality that always seems to be coming soon are portrayed in VirtuaVerse.

VirtuaVerse will be released by indie developers at Theta Division sometime “in the near future not so far away” and I’ll be waiting for it.