Darkborn’s new trailer doesn’t hold back on violence and gore

Sometimes monsters are made overnight. 

When you first cast eyes on the tiny creature curled against their parental figure at the beginning of this gameplay trailer, its hard to imagine that what will happen next is a devolution into violence and horror. Darkborn doesn’t hold back in this snippet of gameplay, but then the making of a monster can’t, by its very nature, be an un-violent affair.

We’ve heard very little about Darkborn since The Outsider’s first teased a game called Project Wright back in 2016. This is the studios debut title, but the team is made up of industry heavy hitters, including ex-Battlefield devs David Goldfarb and Benjamin Cousins. The game has certainly progressed in terms of style and aesthetics in that time, but the core idea has remained the same: this time players are the monsters, and the humans are the bad guys. It may not have remained that clear cut of course. If it’s an interesting and thoughtful enough narrative, these boundaries will certainly be blurred.

In the gameplay trailer, we get a good insight into this narrative, some platforming mechanics and the combat style. During that time our creature goes from little, to big, to even bigger, and with these transformation the violence only steps up to match it.

Darkborn

While the story seems impressively emotive from this first glimpse, there are other elements of the gameplay that so far look to be a little weaker. The combat that we see at the end of the trailer, for example, looks to be a little awkward – full of set animations rather than more interesting mechanics. This isn’t helped by the first-person perspective which feels at a strange angle throughout the combat sequence. Perhaps it feels different when played than watched, but for now, this fighting system doesn’t exactly set my world alight.

Still, there is plenty of potential in this snippet of gameplay. We’ll have to see if it lives up to the hype. So far we’ve got no release date, but we’ll keep you updated as we find out more.

Associate Editor

Kate has been gaming since she could control a mouse. In addition to having a penchant for indie games, Kate had a World of Warcraft account when she was far too young, and has a weakness for any game with ‘RPG’ in the description.

Kate Fanthorpe

Associate Editor Kate has been gaming since she could control a mouse. In addition to having a penchant for indie games, Kate had a World of Warcraft account when she was far too young, and has a weakness for any game with ‘RPG’ in the description.