5 Things You Should Know About Wolcen: Lords Of Mayhem
Like herding demonic cats
It’s a Diablo-like
The first thing you need to know is about how it plays. Wolcen: Lords of Mayhem is very much cut from the same cloth as Diablo. That means loads of loot, loads of demons, and lots of inventory management. It’s also got a really robust class system, but we’ll get to that. You’ll be happy to know that you can play the game in co-op with friends, which means it could well be the next game you all lose a week or a month of your life too.
It is a Kickstarter game
Successful Kickstarter campaigns can often feel few and far between. Often it’s only the failures or the scams that end up getting attention, thankfully, Wolcen: Lords of Mayhem isn’t either of those things. With a rather impressive 11,141 backers donating a total of $406,979, the game was successfully Kickstarted back in 2015. It’s only now that the game has been fully released, but it’s actually been playable for a while.
It’s been in Early Access for nearly four years
That’s a lot of years, games have risen and fallen in that time, empires have crumbled, and many tide pods were eaten. If you’re wondering why people are suddenly talking about Wolcen, it’s largely because of the curse of Early Access. There are simply too many games that use it as an excuse to put a game out in poor condition, which isn’t always the case, but is true often enough that many people won’t invest until there is a full release. But hey, at least we can get any further issues patched out, eh?
It’s got an incredible skill tree
There’s a lot of depth to the skill system in Wolcen. You have active skills, which you collect and upgrade as you use them, but you also have the incredibly intimidating Gate of Fates to mess around with. Gate of Fates is basically a huge branching constellation of passive skills, all of which lead to one another and can help define your character and lead to a unique and intensely broken build, or a weird floundering Magikarp of a character. It’s pretty daunting, but that’s part of the fun. Thankfully, you can always respec, so don’t panic too much.
Class is meaningless
I know what you’re thinking, makes a nice change, right? While you do pick a starting class, it actually has very little impact on anything past the first hour of the game. You can change classes whenever you want by changing your equipment, learning some new skills, and reallocating your skill points and stats. It’s freeing, and something that all game should do all of the time if only to make them more palatable for those of us without 100 hours a week to commit to a game.