Miasma Caves Has No Violence, Only Chill Vibes

No no, a good kind of miasma 

Exploration games are often full of mild-severe peril, and the joy of actually exploring in them is often tempered by the constant fear of death or inventory loss. It makes them more stressful than some people would like, especially at the moment with, ya know, everything. So, it’s pretty cool that there are games that are about exploration but aren’t about being eaten by spiders. Miasma Caves is one such game, and it’s a non-violent game about exploring caves.

That’s not to say it’s boring though, there are still things to watch out for, hazards to avoid and whatnot, but you don’t have to fight anything, you just have to avoid cave-ins and lava. It’s a nice balance between being too relaxed and too stressful, and the visuals of the world, on the whole, are nice and vibrant, making it a cool place to just hang out in. It’s also quite nice to play a game about exploring where you’re not killing off whatever lives there. Because, well, that’s bad, actually.

The aim of the game is also quite noble, with you playing Lesath, someone determined to restore their home village by uncovering treasures and resources to upgrade it. It’s just all quite pleasant, and it’s a nice change of pace from shooting/slashing/yeeting everything, especially if you’re looking for something to take the edge off after hours of dying in a roguelike. I nearly got through an article without mentioning a roguelike, but here we are. Oh, the caves are procedurally generated too, which means you’ll be playing this for a very long time to come if you like it.

Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.

Jason Coles

Jason is the Editor of The Indie Game Website. He's a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.