Why are we watching these hammers?
I regularly write about fairly pretty games. The indie space is full of cute pixel art and retro looks, but not everyone likes that. I think Heroes of Hammerwatch is a pretty game, but it’s not a looker when compared to many other games that are in the same space. It does a lot with very little, and focuses more on the systems and gameplay than the graphics. It also happens to be one of the most innovative roguelikes I’ve ever played, and I’m ashamed it’s taken me so long to find it.
So, at its core, Heroes of Hammerwatch is a roguelike dungeon crawler that also has co-op. The co-op is a big deal, because not many roguelikes have co-op, but I digress. The systems around all of that are what make it so fascinating though. You have to upgrade the town next to the dungeon, which allows you to further upgrade your character, unlock new characters, and just generally become more powerful.
On top of that, every time you make a character stronger it’s likely to help improve any other characters by giving you a permanent account-wide buff. Plus, the more you improve your town you’ll get the same. That means you can go hard on one or two characters and catch up much faster with other ones. Plus, you unlock ways to skip entire levels while remaining powerful, the DLCs add in loads of new content, and the ultimate edition is coming to Switch and Xbox One at the end of the month.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.