Airborne Kingdom Review

City simulators are a well-known genre by now, with a lot of differently themed franchises released across many decades. And yet, Airborne Kingdom makes its way into the fold by presenting a marvellous and newfangled approach in the form of a mobile, one-of-a-kind sky city. As the silent architect of this fledgeling kingdom, you’re in charge of its growth, building not only houses and facilities but also powering up your structure to be able to move as it expands, with the struggles that come with that expansion. 

The game starts to shine after you take the first steps into city development. Any construction you do must be planned very carefully, since overloading one side will make the entire platform tilt and fall to the ground, and we don’t want that. That’s when our creativity as players will be encouraged since the many approaches we can take to make our city work geometrically can lead us to the weirdest and funniest possible city projects. It’s worth noting, there’s as much weight your city can take, and if you want to carry more buildings, you will have to build wings that boost your lifting capacity.

I wish that I could fly

To keep building, of course, we will need workers that can get new resources and also operate some of the facilities in the city, which makes them the most valuable resource in the entire game by a long shot. For this very reason, exploration becomes a crucial part of our gameplay since they can only be recruited in settlements. We can also find ruins where we will mine Diamonds that are necessary to buy blueprints for new things to build in our city, obtainable in the kingdoms we later will visit. Travelling through the map to reach new places is far from being a chore, since not only the gorgeous views are a delight to witness as we make our city grow, but also the soundtrack accompanies the relaxing aesthetic this game constantly displays. 

We will discover new places, and as we move through the vast, open landscape, we will find nodes of various different resources, with the amount displayed on the ground aside every node. Be food, wood, water, or minerals; every node takes time to be depleted by our workers in order to be added to our city storage. Don’t fret, though, since every node refills its resources, and we will be able to go back for more at a later time if needed. 

The lack of combats or violent situations of any kind, and the simplicity of the research and development mechanics can sometimes add a sense of lacking in terms of challenges. Still, it’s not there where Airborne Kingdom shines. The game displays a variety of quests that will keep us occupied for hours, and the enthralling, constructive and explorative gameplay is more than enough to entertain us. If you’re looking for a warlike approach to civilization development, you will be disappointed, but instead, you can enjoy a sweet and relaxing respite of mindfulness and creativity in these poisonous times.

[Reviewed on PC]