Metroidvanias are kind of great. There’s nothing that quite compares to going back through an area you know only to find out there are hidden parts absolutely everywhere because you can do more than you used to be able to. It feels like a good way of tracking your own growth. Here is an area you were once beaten by, filled by enemies who’ve killed you countless times, but now you’re too powerful for all of them, and even the world around you can’t stand in your way.
It’s the reason that I always try and keep an eye on upcoming games that I think might fit the bill, and Ender Lilies: Quietus of the Knights, is definitely one of those games. Aside from the incredibly cool visual design, which is a little muted but undeniably impactful, it clearly takes some inspiration from the spirit-collecting section of Castlevania games like those on the DS (the best ones). So, it’s 100% my thing, and I’m very excited to see what it can do when it eventually releases.
The story takes place in the Kingdom of the End, where a Deathly Rain begins to fall and turn everything it touches into bloodthirsty corpses. So, it’s like normal rain, but worse, and as someone who lives in the UK, I know all about rain. You take control of Lily, and she clearly has some pretty impressive powers, and I’m very excited to see how well you can mix and match those as you make your way through the game.
Jason is the Editor of The Indie Game Website. He’s a lover of roguelikes, soulslikes, and other kinds of likes. He basically spends a lot of time getting beaten up in games and seems to enjoy it.