The Best Upcoming Games in June
What do you think is your video game persona this month? In our list of the best upcoming games in June, you can take your pick, from becoming a violent goose bounty hunter, to putting on the worn out trench coat of a racoon detective:
Necromunda: Hired Gun
Barging into the indie game scene this month with machine guns ablazing and an abundance of ear-piercing explosions is the gleefully violent shooter Necromunda: Hired Gun, where you’re a bounty hunter who gets to shoot at enemies till they combust into a geyser of blood. It has all the hallmarks of a AAA production: weapons rendered in high fidelity, scenes of gun violence and gore, and sprawling environments perfect for staging bloody shoot-outs. And if you ever need help taking down more foes, you’ll also have a cyber-mastiff to sniff them out and hunt them down for you.
All these are coupled with your bounty hunter’s inhuman ability to pull off complex stunts, such as wall-running and swinging from one platform to the next with a grappling hook. At the same time, there are also gazillion amounts of loot to gather and tons of weapon customisation, which should be more than enough to satiate players who crave for more gun-heavy action.
Necromunda: Hire Gun is already released on Steam and other major platforms on 1st June.
Here’s another fast-paced shooter featuring a fearless bounty hunter: a Mighty Goose with a rascally charm. Like the nefarious Goose in the Untitled Goose Game, you’ll also be playing as this unspeakably fowl beast.
In this game you’ll be wielding devastating weapons of mass destruction to mow down waves of evil-doers standing in your way, from deadly automatons piloted by lesser beings, to sinister robots hell-bent on eviscerating you. Reminiscent of pixel art arcade games in the ‘90, the side-scrolling Mighty Goose also lets you upgrade your arsenal to refine your bounty hunting with, and detonate hulking machines till only their spare parts remain–with your foolhardy escapades powered by an adrenaline-charged soundtrack of synth-washed rock anthems. Look at the Mighty Goose’s beady little eyes, and tell me you’re not even a little thrilled to leave a trail of fiery destruction in your wake.
Mighty Goose will be released on 5th June.
Backbone is a gritty point-and-click adventure featuring a regular racoon detective, a fellow who’s very decidedly “not a hero”, according to the game’s description. Rather than the impeccable smarts of the famed Sherlock Holmes, this detective’s claim to fame is just a few small-time cases; he’s merely here to make rent and keep their head above water, instead of being some saviour for the downtrodden.
Many of the genre’s staples and aesthetics are here in spades–from the noir vibes to the myriad puzzles that need solving–but what immediately seizes my attention is the cast of anthropomorphic characters that inhabit this doleful version of Vancouver. The surroundings, too, are made up of highly detailed and stylised pixel art, with the metropolis’ towering buildings and bustling streets brought to life with dynamic shadows and lighting. There seems to also be erratic shifts in weather too, such as downpours and some dense fog, which will make Backbone’s city seem even more downcast than ever. Not much word about the story itself, but if you’re curious, there’s a free demo available on Steam right now.
Backbone will be seeing a release on Steam on 8th June.
Chicory: A Colorful Tale
The world of Chicory: A Colorful Tale has quite literally been drained of color following the disappearance of its most acclaimed superstar artist: Chicory herself. Rather than playing as the famed painter, you’ll be attempting to get to the bottom of this matter as her number one fan, who has somehow chanced upon her magical brush in her studio, and has taken it upon themselves to restore color back to the town again.
It would have sounded like the start of a macabre plot about fanaticism gone awry, if the game itself didn’t seem so effusively cheery. With the game being described as akin to a coloring book experience, you’ll be using your newfound painting powers to explore the now colorless village, while traversing rough terrains, solving puzzles, meeting new friends, attending art classes, and indulging your inner graffiti artist as you doodle on any surface with broad, generous strokes of your brush. More than just a coloring exercise, however, the paintbrush can also imbue specific capabilities that will allow you to traverse hard-to-reach places, depending on the colors used. Chicory is effortlessly charming, and perhaps even the most artistically disinclined may find themselves enjoying the process of creating their own masterpiece.
Chicory: A Colorful Tale will be released on 10th June.
Starbase sounds like one of the most ambitious indie projects I’ve ever heard of. It wants to be a fully destructible, infinitely expanding space MMO that lets you do almost everything: build and design spaceships and stations, explore its vast galaxies, gather resources and trading them, discover new ways of earning credits in a player-driven economy, and engage in space combats similar to a first-person shooter–and oh, with robots too.
Any space MMO aficionados know that games of this scale have been achieved before–games like Eve Online, Dual Universe and Stellaris are some examples–but I’m not sure if any games have been able to let you carry these tasks out in eye-poppingly high fidelity graphics and with such meticulous details; you can even build and modify your own spaceship right down to its individual parts, customising even its bolts. I’ve asked one of our regular freelancers to review Starbase, only to have them point out that their computer would probably “die with those graphics”. At the end of the day, many space grand strategy games and MMOs boil down to being an exercise in number optimisation and a seemingly untenable display of the limits of modern technology, so I would love to see how Starbase can eclipse even the best of the genre.
Look forward to Starbase’s release on June 17th.