Mechajammer is a gritty, pixelated cyberpunk CRPG

You may think once you’ve seen one cyberpunk adventure game, you’ve seen them all: a perpetually murky and gloomy city drenched in neon lights and intrusive billboards; towering metropolises and skyscrapers, rambling drunkards slumped at the corners of dirty back alleys, and the prevalent use of cybernetic implants among the jaded populace.

Then there’s Mechajammer, a gritty cyberpunk CRPG bursting at the seams with meticulously rendered pixels—and a game that its developers say draws heavily from ‘80s sci-fi/action movies like Robocop, Escape from New York, and the first Terminator movie, as it makes abundant use of analog, low-tech environments. Taking place in an off-world, cyberpunk city enveloped in grimy, mossy-green tones, you lead a crew of deserters, mercenaries and thieves who have crashed into a hostile jungle. Escaping means gathering rumours, bribing enemies, and influencing others in a game that unfurls based on your choices. 

Of course, if all else fails and you can’t rely on your manipulative charm and quick wits, you can always fall back on your fists and guns. Mechajammer also boasts of a combat system that “take place simultaneously and allow for interrupts, quick reactions, and, in general, an experience that feels like real-time but with the rules of turn-based combat systems”. It sounds like a mouthful, but it looks like it’ll be jamming together the best of turn-based and real-time combat.

There isn’t more to Mechajammer for now, but I can’t help but be charmed by its bleak cyberpunk premise, despite the avalanche of cyberpunk games in recent years. Right now it’s only “coming soon” on Steam.