AWAY: The Survival Series is Biomutant as a sugar glider
One of the most incredible animal facts I’ve heard is the curious digestive systems of frogs: they physically cannot vomit, but if they had to, they’ll need to regurgitate the contents of their entire stomach out, like an emptied pocket. Fascinating animal behaviour like these are aplenty in nature, which is why it’s such a marvel that, until AWAY: The Survival Series, there aren’t a lot of games that have translated these quirks of nature and the ecosystem around us in a more interactive format.
Breaking Walls, the developers behind AWAY, has thankfully gone on to fill this gap. Much like a nature documentary, AWAY lets you experience the immersive wilderness as a tiny sugar glider with a heroic quest: to save your family. But unlike the ass-kicking martial arts antics of Biomutant, AWAY is presented through a lens that’s much closer to real life, as you get to explore the vast forest, soar past misty chasm, climb to the peak of the forest canopy, and discover the other wonders of nature—all rendered in at the height of graphic fidelity.
And since you’re a sugar glider rather than a predatory animal, you’ll also need to sneak past your natural enemies, and hunt down prey for food. You won’t be wielding swords as the little critter, but you can swing a powerful, dynamic paw against your enemies. An omnipresent presence, too, will narrate your every move in a deep, gravelly tone. In fact, the developers are so keen to replicate the atmosphere of nature documentaries, that they have reached out to Mike Raznick, the composer of Planet Earth II, to compose an orchestral score for the game.
AWAY: The Survival Series will be seeing a release sometime this year. I sure hope to see the frogs in AWAY puke their guts out in the game—uhm, for science.