Robocraft Royale hitting early access on March 26th

British indie studio Freejam comes out to compete with PUBG and Fortnite.

British indie hit studio Freejam announced today that Robocraft Royale will be hitting Steam’s Early Access on March 26th, giving vehicle fighting and battle royale lovers a new and exciting experience to try out.

WIth more than 13 million players worldwide since its launch in 2013, the vehicle-builder-shooter Robocraft has already a massive fanbase to work with as one of the UK’s most important independent developers tries to ride the popular PUBG, H1Z1 and Fortnite wave of the battle royale genre.

Robocraft Royale drops players on an island filled with pre-built mech vehicles ready to be found and put to the test in the exciting and vibrant fights that Robocraft has already made us used to. Initially on simple and rudimentary buggies, users will need to search the island for bigger, better and more powerful tools to claim victory over everyone else.

Robocraft Royale

What probably will make Robocraft Royale special amongst its already successful competitors are some features that’ll make this experience a unique one, like the possibility of flying and hovering through a 64 square kilometer map, providing an edge of thrill that third person shooters can’t.

“Robocraft Royale offers completely new intense battle scenarios and carnage for players to spontaneously encounter” exclaimed Ric Turner, Game Director, immediately after the first mass test. “I just saw a chicken running backwards unloading two chain guns into the front of a monster truck which was trying to run it over. Another player just did a gun run in a WWII plane, but got his wings blown off by a Dino Mech. Using his only remaining propeller, he reverse tumbles into a skylight of a building to discover a vacant über mech. . . Revenge kill!”, says the latest press release.

Robocraft Royale will be available in its early access stage on Steam from March 26th at a price of $19.99.

Writer

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Writer Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.