Semblance deforming itself to PC, Mac and the Switch

This unique puzzle platformer allows players to reshape its beautiful world.

South African game developers at Nyamakop studio, together with publishers from Good Shepherd Entertainment, are preparing the launch of their latest game, Semblance. This unique puzzle platformer title allows players to reshape its minimalistic, beautiful world in order to solve its complicated scenarios.

Semblance is, as explained by Nyamakop studio, “an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head. What if platforms were actually part of the gameplay, part of the way you solved problems?”.

Semblance

“Explore a world where the default is soft, where the property of ‘hardness’ doesn’t exist. Each of the game’s three worlds explore a new consequence of a planet that can shift, change and deform. Beat back the strange, crystalline infection of hard material by freeing the world’s life essences and uncover the dark cause for its appearance”, reads Semblace’s description in its official Steam page, where July 24th is written down as the game’s release date.

As it can be seen in its trailer, Semblance looks and feels as an innovative platform experience, in between an indie scene that has been swarmed by this type of basic mechanics, and in which an innovative approach like being able to reform the terrain around the players, and the shape of the main character, provides a breath of fresh air.

Semblance will be available for Nintendo Switch, PC and Mac platforms. Fun fact? This title started as a final year project for the University of the Witwatersrand in 2015.

 

Associate Editor

Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.

Juan Manuel Fontan

Associate Editor Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.