Explore space, battle aliens and build your ideal ship.
Boston based developers at Wx3Labs have announced the release date for their new space exploration, action RPG game Starcom: Nexus, which is set for December 12th. This title is a direct follow-up on the popular online flash game Starcom from almost ten years ago.
Starcom: Nexus is a great looking space exploration game with role-playing elements and real time combat in which players will get their first spaceship to command after finishing their training at the academy. But there’s a catch, they’ll be placed in the middle of nowhere and surrounded by alien threats and uncharted territories.
Exploration has a big role in Starcom, as players discover new planets and systems, trade resources with alien races, upgrade their weapons and build their ultimate spaceships. “In a market full of procedural rogue-like space sims, Starcom: Nexus stands out as an elegant, richly-envisioned, story-driven universe designed with careful detail.”, reads Wx3Labs’ latest press release. “You must explore uncharted worlds, research new technologies, and transform your tiny vessel into a devastating battlecruiser to survive in this mysterious universe.”
Starcom’s Early Access phase will begin on December 12th and features the following:
- Fast-paced combat against fully destructible enemies
- Design your own ship using a modular construction system
- Improve your ship’s abilities with by researching a large technology development tree
- Talk, trade and fight with different alien races with their own agendas and dynamic AI
- A gorgeous, open universe full of interactive planets to explore and celestial phenomena to discover: nebulae, warp gateways, gas giants, strange rifts, etc.
With a vast universe to explore, somewhat narrative-driven dialogues to follow and adrenaline-filled real-time combat to enjoy, Starcom: Nexus appears as a nice choice for FTL, space and sci-fi fans.

Associate Editor
Our boy from Buenos Aires, Juan has been a gamer for as long as he can remember (and possibly even longer than that). He loves a good story, and believes every indie game has a compelling one to tell.